Hi, my name is

Rareș Dumitru.

Graphics Programmer

A self-motivated student passionate about game development with a drive towards research.

About Me

I am a game developer with a passion for real-time rendering studying Creative Media and Game Technologies in my third year at Breda University of Applied Sciences. Although focusing on graphics programming, I have interests and experience working with optimizations, engine architecture, gameplay programming and tools development.

Voxel engines and everything regarding real-time global illumination are my favorite topics to study and work with. Currently I am working in my spare time on a custom GI solution that works using only cellular automata.

Here are a few technologies I am most familiar with:
  • C++
  • GLSL/HLSL
  • Vulkan
  • OpenGL
  • Git/GitHub
  • Perforce
  • SCRUM
  • RenderDoc
  • Nvidia Nsight

Projects

BlightSpire
Team Project Custom Engine Graphics Gameplay
BlightSpire
A steam released fast paced first person shooter game made with a custom engine and impressive stylized graphics.
Cellular Automata Global Illumination
Solo Project Global Illumination Graphics
Cellular Automata Global Illumination
Solving global illumination using only cellular automata inside compute shaders.
Cone tracing cellular automata GI
Solo Project Global Illumination Graphics
Cone tracing cellular automata GI
Solving global illumination using cellular automata for initial propagation and cone tracing to gather the first bounce of the light.
Owlet
Team Project Custom Engine Graphics Tools
Owlet
An RTS game made from the ground up together with a custom engine using DirectX 12, C++ and Hardware Raytracing.
rVox Engine
Solo Project Custom Engine Graphics
rVox Engine
A custom voxel renderer made entirely in OpenCL compute kernels and C++ aiming at stylized per voxel lighting effects.
Lambda Engine
Solo Project Custom Engine Engine development Tools
Lambda Engine
A custom game engine made in C++ that supports serialization, a CPU based particle system, resource manager, lua scripting, ECS integration using entt, complex scene hierarchies, and much more.
Mowdown
Team Project Unreal Engine Gameplay
Mowdown
A thrilling (couch PvP) tank party game that combines strategic movement, intense battles, tactical decision-making, and the whimsical world of Victorian gardens.
2D Ray Tracer
Solo Project Ray Tracing Graphics
2D Ray Tracer
A CPU based 2D ray tracer made in C++ that supports direct lighting and shadows against basic shapes.

Education

2022 - 2026
Bachelor
Breda University of Applied sciences

Specialization:

  • Creative Media and Game Technologies

Focused on:

  • Graphics Programming
  • Game Engine Development
  • Game Development
2018 - 2022
High School
Grigore Antipa College of Sciences Brașov
GPA: 8.85 out of 10

Specialization:

  • Mathematics and Informatics

Certificate of professional competences:

  • Attesting the ability to develop the design and structure of software products necessary for the implementation of software systems, software applications, databases, web pages, (customer-oriented software) as well as the ability to customize, configure, and modify of software applications in order to adapt to the client’s requirements.

Get in Touch

I am currently looking for a job or internship in the game or graphics research industry, if you are interested in my work feel free to contact me.