Blightspire

September 2024 - Current day

Blightspire


Overview

Roles Graphics programmer
Engine programmer
Gameplay programmer
Duration1 Year (Third-year project)
PlatformSteam Deck, Windows
EngineCustom-built from scratch
Team size9 Programmers, 1 Designer

Tools & Technologies

Languages & APIsC++, Vulkan API, GLSL, Wren, CMake
ToolsRenderDoc, Nsight Graphics, Tracy
WorkflowGit/GitHub, SCRUM methodologies
LibrariesEntt, JoltPhysics, Google analytics, Steamworks, Fmod, ImGUI

Project Overview

Blightspire is a fast paced first person shooter game developed over one academic year at Breda University of Applied Sciences. Built from the ground up alongside a custom game engine specifically optimized for the Steam Deck, the project emphasizes performance, stability, and eye-catching visuals.


My influence

  • Integrating Jolt Physics in our engine
  • Shadow map implementation and improvements
  • FXAA & SSAO implementations
  • Creating the stylized visual style shaders for our renderer
  • Optimizations on the GPU side
  • Debug rendering
  • Integrating procedural skybox
  • Implementing quake style movement
  • Other Miscellaneous tasks regarding gameplay and game polish

My Contributions