Overview
Roles |
Graphics programmer Engine programmer Gameplay programmer |
Duration | 1 Year (Third-year project) |
Platform | Steam Deck, Windows |
Engine | Custom-built from scratch |
Team size | 9 Programmers, 1 Designer |
Tools & Technologies
Languages & APIs | C++, Vulkan API, GLSL, Wren, CMake |
Tools | RenderDoc, Nsight Graphics, Tracy |
Workflow | Git/GitHub, SCRUM methodologies |
Libraries | Entt, JoltPhysics, Google analytics, Steamworks, Fmod, ImGUI |
Project Overview
Blightspire is a fast paced first person shooter game developed over one academic year at Breda University of Applied Sciences. Built from the ground up alongside a custom game engine specifically optimized for the Steam Deck, the project emphasizes performance, stability, and eye-catching visuals.
My influence
- Integrating Jolt Physics in our engine
- Shadow map implementation and improvements
- FXAA & SSAO implementations
- Creating the stylized visual style shaders for our renderer
- Optimizations on the GPU side
- Debug rendering
- Integrating procedural skybox
- Implementing quake style movement
- Other Miscellaneous tasks regarding gameplay and game polish